We have developed our own engine, in which we have put many years of experience. It uses a unique system of rendering dynamic light and shadow. The whole engine is programmed in C++ and it is also available LUA script. Read features..
FlameEngine engine has a highly optimized graphics DirectX pipeline.
All main file formats (models, sound, video format) are supported, and almost any art application can be used with FlameEngine engine. We fully support Autodesk FBX format.
Everything is done through FlameEngine's simple user interface. Thousands of hours of thought and spit-polish have gone into it.
Vast, densely foliaged landscapes that run smoothly on low-end hardware.
Realtime shadow mapping with deferred lighting.
FlameEngine's shader system combines ease of use, flexibility and performance.
FlameEngine is running BULLET physics engine.
Mix realtime 3D graphics with streamed audio and video.
Blazing fast .NET-based JavaScript and C#, with rich libraries and great documentation.
Go from single-player to full realtime multiplayer games.
We provide you with step by step tutorials, documentation and example projects.