FlameEngine™ engine

We have developed our own engine, in which we have put many years of experience. It uses a unique system of rendering dynamic light and shadow. The whole engine is programmed in C++ and it is also available LUA script. Read features..

Graphics API

FlameEngine engine has a highly optimized graphics DirectX pipeline.

Asset Importing

All main file formats (models, sound, video format) are supported, and almost any art application can be used with FlameEngine engine. We fully support Autodesk FBX format.

Integrated Editor

Everything is done through FlameEngine's simple user interface. Thousands of hours of thought and spit-polish have gone into it.

Terrains

Vast, densely foliaged landscapes that run smoothly on low-end hardware.

Light & shadow

Realtime shadow mapping with deferred lighting.

Animals & Plants

Shaders

FlameEngine's shader system combines ease of use, flexibility and performance.

Physics

FlameEngine is running BULLET physics engine.

Audio & Video

Mix realtime 3D graphics with streamed audio and video.

Scripting

Blazing fast .NET-based JavaScript and C#, with rich libraries and great documentation.

Networking

Go from single-player to full realtime multiplayer games.

Documentation

We provide you with step by step tutorials, documentation and example projects.

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